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PC Gamer (Italian) 33
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PC Gamer IT CD 33 1-2.iso
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GDEMO001.LAB
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ma_note_can.3do
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1998-04-20
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20KB
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500 lines
# MODEL 'ma_note_can.3do' created from 'L:\grimtech\anim\p01_01a\p01_01a_tech\SCENES\ma_note_can.l3d in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 3
0: dflt.mat
1: new_can.MAT
2: can_note.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.344346
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 4
# Mesh definition
MESH 0
NAME canister_null_1
RADIUS 0.000000
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 0
# num: x: y: z: i:
TEXTURE VERTICES 0
VERTEX NORMALS
# num: x: y: z:
FACES 0
# num: material: type: geo: light: tex: extralight: verts:
FACE NORMALS
# num: x: y: z:
# Mesh definition
MESH 1
NAME door
RADIUS 0.033689
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 12
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TEXTURE VERTICES 4
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1: 19.166719 -21.500160
2: 19.166719 -9.083200
3: 28.249920 -9.083200
VERTEX NORMALS
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1: 0.666686 -0.168287 -0.726092
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FACES 4
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FACE NORMALS
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2: -0.288293 -0.837620 0.463982
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# Mesh definition
MESH 2
NAME new_canister
RADIUS 0.052653
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 64
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TEXTURE VERTICES 29
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VERTEX NORMALS
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FACES 50
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MESH 3
NAME note
RADIUS 0.031176
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
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TEXTURE VERTICES 4
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VERTEX NORMALS
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FACES 1
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FACE NORMALS
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###############
SECTION: HIERARCHYDEF
# Hierarchy node list
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